Skip to main content
HomeRacing

Racing

About Our Club


The Red Dragon has a rich racing history of paddling and sailing. We are the home to numerous historic racing canoes and many national champions have called our club home.


This season we plan to continue this tradition with keelboat and dinghy regattas, as well as sailing lessons for new members who wish to learn a new skill. Keep an eye out on the calendar for these exciting opportunities.

Upcoming Events
Upcoming Events
boats.jpg

⛵ RDCC Racing Rules — Quick Reference

Plain-language summaries for club racing. Not the official rule text — see the note below.
⚠️ This is a summary, not the rulebook. These are plain-language explanations of the rules that come up most often in club-level racing, written to help new racers and race committee volunteers get oriented quickly. They are not a substitute for the official Racing Rules of Sailing (RRS), published by World Sailing and US Sailing. If there's ever a real protest hearing or a genuine rules dispute, the official rulebook is what governs — not this page. The current edition is free to read at sailing.org or ussailing.org.

Basic Obligations (Part 1)

RULE 1
Safety
A boat must give all possible help to any person or vessel in danger, and must wear a personal flotation device when signaled to (or required by the sailing instructions). Safety always comes before racing.
RULE 2
Fair Sailing
Race fairly, using accepted principles of sportsmanship. This is the catch-all rule for conduct that's clearly against the spirit of racing even if no specific rule covers it.
RULE 4
Decision to Race
It's entirely the skipper's decision whether to start or continue racing. The race committee running the event doesn't make that call for you — if conditions feel unsafe for your boat and crew, don't go out.

Right-of-Way Rules (Part 2 — When Boats Meet)

These only apply when boats are close enough that there's a real risk of collision, and only between boats racing under these rules.

RULE 10
Port and Starboard
A port-tack boat must keep clear of a starboard-tack boat. This is the single most important rule on the racecourse — when in doubt about who has right of way, this is usually the rule in play.
RULE 11
Same Tack, Overlapped
When boats are on the same tack and overlapped, the windward boat must keep clear of the leeward boat.
RULE 12
Same Tack, Not Overlapped
When boats are on the same tack and not overlapped, a boat clear astern must keep clear of a boat clear ahead.
RULE 13
While Tacking
A boat that is tacking (head to wind) must keep clear of every other boat until it's back on a close-hauled course. If you're tacking, you have no rights until the tack is complete.
RULE 14
Avoiding Contact
Every boat must try to avoid contact with another boat, whether or not it has right of way. Having right of way is never an excuse to sail into someone.
RULES 15 & 16
Gaining Right-of-Way / Changing Course
If you gain right-of-way (e.g. by tacking onto starboard), you must initially give the other boat room to keep clear. Likewise, if you change course, you must give any boat keeping clear of you room to respond.
RULE 17
On the Same Tack, Proper Course
If you sail up from behind and pull alongside on the leeward (downwind) side, getting your bow overlapped with the other boat's stern while still within about two boat-lengths, you generally can't then steer up above your proper course while that overlap lasts. In plain terms: you can't sneak up from behind on someone's leeward side and then swing up into them to slow them down or push them off course.

Marks and Obstructions (Part 3)

RULE 18
Mark-Room
When boats are about to round or pass a mark, an inside overlapped boat is generally entitled to room from the outside boat(s) to round it — room to sail her proper course. This is the rule behind most mark-rounding disputes, because it hinges on whether an overlap existed at the exact moment the first boat reached the "zone" — three hull lengths from the mark, measured using whichever boat is closest to the mark (in a mixed fleet, that's whatever boat happens to be nearest at the time, not always the biggest or smallest boat). A few feet of overlap timing right at that moment is often exactly what's in dispute.
RULE 19
Room to Pass an Obstruction
Similar concept to mark-room, but for continuing obstructions like a shoreline, anchored boat, or another vessel not racing.
RULE 20
Room to Tack at an Obstruction
A boat approaching an obstruction can hail for room to tack, and the hailed boat must respond even if it means giving up right-of-way momentarily.
RULE 31
Touching a Mark
If your boat touches a mark that's part of the course (a rounding mark, a start or finish mark, etc.), you can take a penalty on the water to continue racing without protest — RDCC's one-turn penalty applies here too. If you touch a mark and don't take a turn, you're at risk of disqualification if someone protests.

Starting

RULE 26
Starting Races
Defines the standard signal sequence — the Warning, Preparatory, one-minute, and starting signals. RDCC uses a 5-4-1-START sequence: signals at 5 minutes, 4 minutes, 1 minute, and the start.
RULE 29
Recalls
If one or more boats are over the line early, the race committee signals an individual or general recall so they can return and restart correctly.
RULE 30
Starting Penalties
Covers the escalating penalty flags a race committee can display before the start (like the flags nicknamed "the round-the-ends rule" or "black flag") to discourage boats from being over early, up to disqualification without a hearing for boats that are over under a black flag.

If You Break a Rule

RULE 44
Taking a Penalty (One-Turn Penalty)
If you think you broke a rule, you can take a penalty on the water instead of risking disqualification later: sail clear of other boats as soon as reasonably possible, then complete one full turn (360°), including one tack and one gybe, in the same direction. RDCC uses a one-turn penalty rather than the standard two-turn penalty.

Protests and Redress

RULE 60–64
Protests
A boat that believes another boat broke a rule (and wasn't exonerated, and didn't take a penalty) can protest. You must notify the other boat you intend to protest at the first reasonable opportunity, and file a written protest with the race committee before the protest time limit expires. A hearing decides whether a rule was broken and what happens as a result.
RULE 62
Redress
A boat can request redress if she believes her finishing place was made significantly worse through no fault of her own — for example, race committee error, or help given to someone in danger. Redress is decided by adjusting that boat's score, not by penalizing anyone else.
RULE 61.3
Protest Time Limit
Every event sets its own protest time limit in the sailing instructions — there's no universal default. Know what your race committee has set for the day; missing the deadline can mean the protest isn't heard at all.

Red Dragon Canoe Club · for the full, legally authoritative rule text, always defer to the current official Racing Rules of Sailing.

Home